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Advancesteel
Advancesteel











advancesteel

  • Cultural innovations are always active, but require a certain culture or tradition.įeudal and Clan Governments rely on Innovations to unlock higher Crown Authority and De Jure claim Casus belli.Īmount of advancement gained = 0.3 + (average cultural province Development * 0.02) + 0.2 if ahead in era.
  • Regional innovations are unlocked when the Culture has a sufficient presence in a certain Region, and remain unlocked even if said territory is lost.
  • The innovation with Exposure is determined automatically, and cannot be controlled by any character.
  • Each culture will also have Exposure to one innovation at a time, picked from among innovations discovered by cultures adjacent and/or sharing religion with the culture.
  • With the Scientific perk, these numbers go up to 27% base and 1.35% per the Culture Head's Learning skill. The Fascination bonus is 20% as a base, plus 1% per the Culture Head's Learning skill.
  • The Culture Head of each culture can choose one innovation at a time to be that culture's Fascination.
  • The advancement chance is 5% + Fascination % + 40% if the innovation is the current exposure. The second most important factor is the number of neighbor Counties that belong to another Culture which already unlocked an innovation (Exposure).

    advancesteel

    Military and Civic innovations have a small chance to progress towards being unlocked each month based on multiple factors, the most important being average Development in Counties of the Culture.

    advancesteel

    Innovations are grouped into 3 categories: Military and Civic, Cultural, and Regional. Once an innovation is unlocked, it can be used by any County and Character of the culture which unlocked it. Innovations represent technological, legal and ideological advances that a Culture can make. This article has been verified for the current version (1.9) of the game.













    Advancesteel